![]() Stable update track is introduced as an alternative to downloading bleeding edge nightly builds. October 22, 2011 ( ) jMonkeyEngine 3 SDK Beta is released. The old is re-purposed as a product promotion site. A new domain,, is dedicated to all project and community activities. September 7, 2010 ( ) The jMonkeyEngine website was completely re-designed. The "jMonkeyEngine SDK" has since become the default product download recommended to all jME3 developers. The same date marked the first Alpha release of the jMonkeyEngine SDK, only a few months after the first planning stages. May 17, 2010 ( ) The first Alpha of jMonkeyEngine 3 is released. Management responsibilities are picked up by Erlend Sogge Heggen, shortly later accompanied by Skye Book. June 24, 2009 ( ) The project sees a new beginning in the official jMonkeyEngine 3.0 branch, initially designed and developed solely by Kirill Vainer. ![]() Soon after, the branch was renamed to reflect its "test" status. ![]() From there on, all the formalities were sorted out between the previous core developers and the new.Īpril 1, 2009 ( ) Kirill Vainer "shadowislord" starts a new branch in the official jMonkeyEngine repository and commits the first publicly available code for jMonkeyEngine 3.0. The first preview release of jME3 in early 2009 drew positive attention from many members in the community, and the majority agreed that this new branch would be the official successor to jME 2.0. Development on Version 3.0 started as an experiment. The community continued to commit patches, but the project was not moving in any clear direction. Since the departure of jME's core developers in late 2008, the codebase remained practically stagnant for several months. ![]() August 15, 2008 ( ) Joshua Slack announces to step back from active development of the jMonkeyEngine. January 2004 ( 2004-01) Mark was joined by Joshua Slack (aka Renanse) and together over the following two years, with the help of other community contributors, a commercially viable API was developed. Much of the early work on the API was inspired by David Eberly's C++ book 3D Game Engine Design. The code-base became adopted for commercial use and was most popular with the engine's community at the time.Ģ003 ( 2003) Initial work on jMonkeyEngine was begun by Mark Powell (aka MojoMonkey) as a side project to see if a fully featured graphics API could be written in Java. When the original core developers gradually discontinued work on the project throughout the end of 2007 and the beginning of 2008, Version 2.0 had not yet been made officially stable. Version 0.1 to 2.0 of jMonkeyEngine marks the time from when the project was first established in 2003, until the last 2.0 version was released in 2008. JMonkeyEngine helps to improve the lack of full featured graphics engines written in Java. The term "jMonkeyPlatform" is also used interchangeably with "jMonkeyEngine 3 SDK." It is still being actively maintained by the community. Since March 5th, 2016, the SDK is no longer officially supported by the core team. Alongside the default NetBeans update centers, the SDK has its own plugin repository and a selection between stable point releases or nightly updates. The SDK is based on the NetBeans Platform, enabling graphical editors and plugin capabilities. Coupled with an integrated development environment like the official jMonkeyEngine 3 SDK, it becomes a higher-level game development environment with multiple graphical components. The default jMonkeyEngine 3 comes integrated with an advanced software development kit (SDK).īy itself, jMonkeyEngine is a collection of computing libraries, making it a low-level game development tool. ![]() It is used by several commercial game studios and educational institutions. JMonkeyEngine is a community-centric open-source software project released under the New BSD license. It uses Lightweight Java Game Library as its default renderer and another renderer based on Java OpenGL. It uses shader technology extensively and can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing). JMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. ![]()
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